Tonight, beginning at 8:00 PM, five geezers gathered online to reminisce about old times by playing StarCraft, a game from their freshman year of college. Eight years ago, they had played this game into the dark-hours of the morning, sacrificing sleep, grades, and respectability.
They defied girlfriends and early morning professors to gratify their lust for digital blood. Two of this group had gotten into a 3 AM altercation with a would-be sleeper after returning from the computerized contest of wills, shouting about who had won, who should have won, and how they could have won. After being pushed to the ground, cursed at, and threatened with tired raised fists, the two sheepishly apologized, continueing their video game ravings in a more civilized fashion in the sanctity of their 10×10 dorm room.
Others had been labeled “Social Lepers” by less-than-understanding, Electronic Learning Center patrons. They braved and even accepted the title, recognizing its ironic truth. In an action completely in keeping with their characters, they watched the screen of the ELC patron to discover her opinion about them in an instant message to a friend. Upon her leaving, they commented, “Hey baby, we’re just a couple social lepers for hire,” and turned their socially diseased attentions back toward their screens.
Tonight they were separated by hundreds of miles of ground and had not played the game in years in most cases. Their wives peaked over their shoulders to read comments about whether women knew anything about Mentat assassins. Children fell asleep at the feet of their feverish fathers, as the nursery in one household doubles as an office.
The games, the fellowship, and the conversation were all very good. And the game speed was very bad. Unfortunately, one user’s computer is on a shared connection that made the games play like turn based Axis and Allies. Hopefully the game speed will be fixed in the next installment of Irresponsible Youth Adventures: Revisited. All in all, it was a good old-nerd, retro game outing.